天问51-stm32电子桌宠制作

记录

  1. 学习B站“菜鸡专属”教程

  2. 准备零件:
    ST-LINK烧录器、ASR-LINK 烧录器、3D 打印的壳子、PCB板子、一堆杜邦线、屏幕、舵机、电池、流水灯、喇叭、ASR-PRO 语音模块、蓝牙模块等

  3. 在天问51软件中为语音模块编程,安装自定义的的问答语音

烧录教程
代码1
代码2
代码3

详细代码如下:

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#include "asr.h"
extern "C"{ void * __dso_handle = 0 ;}
#include "setup.h"
#include "myLib/asr_ws2812.h"
#include "asr_math.h"
#include "HardwareSerial.h"
#include "myLib/asr_event.h"

uint32_t snid;
void breath();
void random2();
void flowing();
void flash();
void close();
void ASR_CODE();
QueueHandle_t message1=NULL;
uint32_t rec_1 = 0;
uint32_t var = 0;
int16_t light = 0;
int16_t light_d = 1;
uint8_t random3 = random(1, 5+1);
uint8_t random22 = random(1, 5+1);
uint8_t f1 = random(1, 3+1);
void A1();
void UART2_RX();

//{speak:小萌-可爱女童,vol:10,speed:10,platform:haohaodada}
//{playid:10001,voice:}
//{playid:10002,voice:不要走汪汪汪}

WS2812 ASR_WS2812_2(2);
/*描述该功能...
*/
void breath(){
if(light == 0){
light_d = 1;
}
if(light == 150){
light_d = -1;
}
light = light + light_d;
ASR_WS2812_2.setBrightness(light);
ASR_WS2812_2.pixel_set_all_color(255,0,0);
ASR_WS2812_2.pixel_show();
delay(5);
}

/*描述该功能...
*/
void random2(){
ASR_WS2812_2.pixel_set_all_color((random(1, 256+1)),(random(1, 256+1)),(random(1, 256+1)));
ASR_WS2812_2.pixel_show();
}

/*描述该功能...
*/
void flowing(){
for (int i = 0; i < 30; i = i + 1) {
ASR_WS2812_2.setBrightness(255);
ASR_WS2812_2.pixel_set_color(i,136,255,255);
delay(50);
ASR_WS2812_2.pixel_show();
}
}

/*描述该功能...
*/
void flash(){
ASR_WS2812_2.setBrightness(150);
ASR_WS2812_2.pixel_set_all_color(255,0,0);
ASR_WS2812_2.pixel_show();
delay(500);
ASR_WS2812_2.pixel_clear();
ASR_WS2812_2.pixel_show();
delay(500);
}

/*描述该功能...
*/
void close(){
ASR_WS2812_2.pixel_clear();
ASR_WS2812_2.pixel_show();
rec_1 = 0;
}

/*描述该功能...
*/
void ASR_CODE(){
set_state_enter_wakeup(60000);
set_state_enter_wakeup(40000);
switch (snid) {
case 1:
var = xQueueSend(message1,&snid,0);
break;
case 2:
var = xQueueSend(message1,&snid,0);
break;
case 3:
var = xQueueSend(message1,&snid,0);
break;
case 4:
var = xQueueSend(message1,&snid,0);
break;
case 5:
var = xQueueSend(message1,&snid,0);
break;
case 6:
var = xQueueSend(message1,&snid,0);
break;
case 7:
var = xQueueSend(message1,&snid,0);
break;
case 8:
Serial2.print("a");
break;
case 9:
Serial2.print("b");
break;
case 11:
Serial2.print("e");
break;
case 12:
Serial2.print("d");
break;
case 13:
Serial2.print("f");
break;
case 14:
Serial2.print("g");
break;
case 15:
Serial2.print("h");
break;
case 801:
f1 = random(1, 3+1);
if(f1 == 1){
//{playid:10500,voice:在想你}
play_audio(10500);
Serial2.print("2");
}
if(f1 == 2){
//{playid:10501,voice:秘密}
play_audio(10501);
Serial2.print("a");
}
if(f1 == 3){
//{playid:10502,voice:在码字}
play_audio(10502);
Serial2.print("5");
}
break;
}
}

void A1(){
while (1) {
if(xQueueReceive(message1,&rec_1,0)){
if(rec_1 == 1){
flowing();
}
else if(rec_1 == 2){
close();
}
else if(rec_1 == 7){
random2();
}
}
if(rec_1 == 3){
breath();
}
else if(rec_1 == 4){
flash();
}
else if(rec_1 == 5){
ASR_WS2812_2.rainbowCycle(5);
}
else if(rec_1 == 6){
ASR_WS2812_2.rainbow(5);
}
if(rec_1 == 3){
breath();
}
else if(rec_1 == 4){
flash();
}
else if(rec_1 == 5){
ASR_WS2812_2.rainbowCycle(5);
}
else if(rec_1 == 6){
ASR_WS2812_2.rainbow(5);
}
}
vTaskDelete(NULL);
}

void UART2_RX(){
while (1) {
if(Serial2.available() > 0){
String rec = Serial2.readString();
if(rec == "toch"){
delay(200);
enter_wakeup(30000);
delay(200);
random3 = random(1, 5+1);
if(random3 == 1){
//{playid:10503,voice:啦啦啦}
play_audio(10503);
Serial2.print("2");
}
if(random3 == 2){
//{playid:10504,voice:喜欢摸摸}
play_audio(10504);
Serial2.print("1");
}
if(random3 == 3){
//{playid:10505,voice:陪我玩}
play_audio(10505);
Serial2.print("3");
}
if(random3 == 4){
//{playid:10506,voice:饿饿}
play_audio(10506);
Serial2.print("4");
}
if(random3 == 5){
//{playid:10507,voice:危险危险}
play_audio(10507);
Serial2.print("5");
}
}
else if(rec == "toch2"){
delay(200);
enter_wakeup(30000);
delay(200);
random22 = random(1, 5+1);
if(random22 == 1){
//{playid:10508,voice:啦啦啦}
play_audio(10508);
Serial2.print("2");
}
if(random22 == 2){
//{playid:10509,voice:喜欢摸摸}
play_audio(10509);
Serial2.print("1");
}
if(random22 == 3){
//{playid:10510,voice:陪我玩}
play_audio(10510);
Serial2.print("3");
}
if(random22 == 4){
//{playid:10511,voice:饿饿}
play_audio(10511);
Serial2.print("4");
}
if(random22 == 5){
//{playid:10512,voice:危险危险}
play_audio(10512);
Serial2.print("5");
}
}
}
delay(2);
}
vTaskDelete(NULL);
}

void hardware_init(){
message1=xQueueCreate(5,4);
xTaskCreate(A1,"A1",512,NULL,4,NULL);
vol_set(5);
setPinFun(5,FORTH_FUNCTION);
setPinFun(6,FORTH_FUNCTION);
Serial2.begin(9600);
Serial2.setTimeout(10);
xTaskCreate(UART2_RX,"UART2_RX",128,NULL,4,NULL);
vTaskDelete(NULL);
}

void setup()
{
//{ID:100,keyword:"唤醒词",ASR:"哈基",ASRTO:"主人"}
//{ID:1,keyword:"命令词",ASR:"开灯",ASRTO:"开灯了汪"}
//{ID:2,keyword:"命令词",ASR:"关灯",ASRTO:"好黑好黑"}
//{ID:3,keyword:"命令词",ASR:"呼吸",ASRTO:"呼吸灯汪"}
//{ID:4,keyword:"命令词",ASR:"闪光",ASRTO:"闪光灯汪"}
//{ID:5,keyword:"命令词",ASR:"彩虹",ASRTO:"彩虹灯汪"}
//{ID:6,keyword:"命令词",ASR:"流水灯",ASRTO:"流水灯汪"}
//{ID:7,keyword:"命令词",ASR:"随机灯",ASRTO:"随机灯光汪"}
//{ID:101,keyword:"命令词",ASR:"哈基哈基",ASRTO:"主人主人"}
//{ID:13,keyword:"命令词",ASR:"喜欢",ASRTO:"我喜欢你"}
//{ID:8,keyword:"命令词",ASR:"起来",ASRTO:"汪汪"}
//{ID:9,keyword:"命令词",ASR:"过来",ASRTO:"来力"}
//{ID:11,keyword:"命令词",ASR:"趴",ASRTO:"我要摸摸"}
//{ID:12,keyword:"命令词",ASR:"跳舞",ASRTO:"jump more jump"}
//{ID:14,keyword:"命令词",ASR:"左",ASRTO:"左边左边"}
//{ID:15,keyword:"命令词",ASR:"右",ASRTO:"右边右边"}
//{ID:801,keyword:"命令词",ASR:"在干嘛",ASRTO:""}
//{ID:802,keyword:"命令词",ASR:"早安",ASRTO:"姨姨早安"}
//{ID:803,keyword:"命令词",ASR:"晚安",ASRTO:"晚安姨姨"}
ASR_WS2812_2.pixel_init(5);
}

反思与总结

小狗萌的不行

动手尝试、玩玩未知领域很开心,当小狗能正常听指令的时候,真的很爽

这种轻松的“捣鼓”,可以在今后作为一项放松心情的方式呢

话说真的轻松吗)身体上可能熬了几个夜吃不消,但精神上一定是放松快乐的

不过,没来得及自己设计动作就送出去了,有点可惜